Showing posts with label LG Smartphone. Show all posts
Showing posts with label LG Smartphone. Show all posts

LG MARQUEE REVIEW


As Android phones become more and more prevalent in the marketplace, it shouldn’t come as a surprise that there is fragmentation of the operating system, in terms of device power. On the one hand there are high-end devices like the Galaxy S II, and on the other hand there are lower-end handsets like the LG Doubleplay. The Marquee is in the latter group.
The Marquee, besides for having an interesting name with an extra “E”, is a low-power smartphone for Sprint running Android 2.3.4, a 1GHz CPU, 512MB of RAM, and a 5MP camera. It’s one of the few Sprint handsets you can buy today that can’t access 4G, and is a 3G-only phone, which for other cell providers would be OK but considering Sprint’s unlimited plans, this is highly irregular.
Sprint customers already have access to 4G (but not LTE), and Sprint offers the best (and only) unlimited plan in the US. So the Marquee, without access to 4G speeds (unless they aren’t available in your area whatsoever), is almost wasted because it isn’t equipped for the 4G network.

Hardware

The Marquee is a simple, small handset. It has a 4″ display with a screen resolution of 480×800, the standard for Android smartphones today. The screen uses what LG has dubbed NOVA technology, which makes the display bright enough to use in direct sunlight. Why NOVA is important is questionable – plenty of smartphones (though not enough) are visible in direct sunlight and use standard LCD displays – but it works. The screen isn’t easily to use in direct sunlight, but it’s readable, media is watchable, and you won’t be squinting or blocking the light to see what it says.
That said, watching video and viewing media in general on the Marquee is a surprisingly good experience. Color and light contrast is very high, the screen can get very bright and uniformly very dark. It isn’t quite as good as some of the OLED displays I’ve tested, like on the Epic 4G Touch, but as an LCD display the NOVA technology is exceptional.
Aside from the screen, the Marquee has a typical smartphone look, with a lock button on top, volume rocker on the left side, and a MicroUSB connector on the top. There’s an additional quick-launch key below the volume rocker, which is convenient for opening any application instantly…almost (see Software).
The rear cover is glossy and reflective, thus highly prone to collecting fingerprints. It is easy to take off, and the design and look will appeal to some, though it’s excessive for me. There is 4GB of included memory, which is expandable by MicroSD cards to a maximum of 38GB (with a 32GB card). Overall build quality is sturdy, and it feels good to hold in the hand and light in the pocket.

Software & Battery Life

There isn’t much different in the software than from what you’ll find in most Android 2.3 devices. LG’s overlay is minimalist, and is mostly visible in simple graphic tones, like when trying to scroll too far a yellow bar will appear to indicate you can’t scroll anymore. I really like what LG has done with their overlay, though it’s too minimalist. The notifications bar is completely barren, and included widgets are scarce. I’d rather have less in the case of Android software additions, but there is a middle ground to reach.
The only trouble with the software isn’t so much a software problem as it is a hardware problem. The single-core CPU should be fast enough to properly navigate menus, browse the web, and handle basic applications without lag, but the Marquee doesn’t. Almost everything has a delay, even just going back and forth between apps pages. This makes doing almost everything on the Marquee a slower process. That’s not to say it can’t handle simple tasks; it just stalls frequently while doing so.
Even the quick-launch key, which is a great idea and should work well for a phone of this caliber, is a waste. It only works when the phone is active (meaning if it’s locked, holding down the key won’t open the application you want), and still requires holding the button down for two seconds before activating the app. I set it for the camera, and it’s two seconds slower than just opening the camera app button on my homepage. So what’s the point?

Battery life on the Marquee is pretty good, which doesn’t come as much of a surprise considering the power of the phone. It will last a full day and then some. It’s not as good on battery life as the Doubleplay, but it is above and beyond what today’s high-end Android smartphones can endure.

Benchmarks

Because of how the Marquee performed before any benchmarks, my expectations were not high. As you can see below, no surprises here.

The final benchmark I ran was streaming flash video from Amazon Prime. The Marquee can do it, but only barely. Most smartphones are incapable of streaming 720p flash (directly from the web; most apps with HD content do not stream flash video), but can handle 480p. The Marquee sputters, stalls, and has low-image quality and a lot of video fragments when streaming video, and that’s over an excellent Wi-Fi connection. It can’t stream over 3G, nor can it stream 720p video without crashing the web browser or simply not loading altogether.

Camera

With a 5MP shooter, the Marquee is okay at best, and a constant blur at worst. The camera has no manual focusv, is slow to shoot, and because it takes so long pictures all too often come out with significant motion blur. I took shots with the Marquee at the LA Auto Show, and don’t even need to block out people’s faces because they are so blurry in some shots.
When I stood perfectly still, pictures could come out clear. Colors are a little off and lighting is exaggerated, and light contrast isn’t quite up to snuff. In bright conditions colors are dull and lack vibrancy. 

LG DOUBLEPLAY REVIEW


When it comes to Android phones, there’s a constant rush to be the so-called iPhone killer. Either that, or the next “Google phone”. Neither title is accurate for each new device, because Android as an operating system still isn’t competitive enough with iOS (though with each passing day it gets a little closer). But what Android has that Apple never will is customization, and that enables companies like LG to build some really unique devices. The Doubleplay is one such device.
The LG Doubleplay is named after its dual displays, which unlike the Kyocera Echo doesn’t eliminate the QWERTY keyboard for a full-size secondary screen, but splits the keyboard in half and puts a small, wallet-picture sized screen smack in the middle. This design choice is intentionally made for the multitasking youth of today, who love to text, love to go online, and do most of it on their phones. The Doubleplay’s sole function is to do exactly that, enable users to do whatever they want with their smartphones on the large screen, and simultaneously read and receive texts in the smaller screen.
Hardware
As with any smartphone with a physical keyboard, the Doubleplay is a thick, fat device with rounded edges akin to the long-dead Helio Ocean. It slips in and out of the pocket with ease, but is bulky. The 320×480 display is only 3.5”, the same as what you get on an iPhone, and considered small by today’s standards with Android phones. That said, the screen is accurate and is just as easy to type on as the keyboard, if not easier.
Sliding out the keyboard reveals the small 1.5” square display, which has nine possible functions, which you can read about below in the software section. This smaller screen is also touchscreen and reads presses easily, though the small size makes it easy to accidentally miss the function you want to select.
The QWERTY keyboard is more compact than most slider phones thanks to the smaller overall phone size and the screen taking up real estate where keyboards usually are. Keys are too easy to press, and while I managed to type faster with the keyboard that with either SWYPE or Android’s standard virtual keyboard, it wasn’t by much. Using the physical keyboard also cuts short autocorrect, which for the practiced hand will make typing on the physical keyboard slower.
There isn’t anything spectacular about the Doubleplay from a hardware standpoint. It is a 4G device through T-Mobile decent 4G network. It has a 5MP camera capable of shooting 720p video, the bare minimum required by today’s smartphone standards. The single-core 1GHz processor and 512MB of RAM are mediocre as well, though the phone does run on the latest (for now) Android OS.
Software and Use
Like the hardware, the software isn’t anything special, though the two go hand-in-hand. With limited processing power, there’s only so much the phone’s software could do, and a 1GHz single-core CPU is equivalent to last year’s top-of-the-line models. And don’t be fooled into believing this phone is as powerful as the iPhone 4, with very similar numbers; the iPhone is made for the hardware it has, Android phones are not.
The Doubleplay online while sending a text message
The only important thing to note concerning the Doubleplay in terms of software is the second screen. This smaller touchscreen has nine basic functions, from texting and writing notes to viewing pictures and quickly opening bookmarked websites. Most of these functions aren’t actually useful, and frankly it’s a shame that there isn’t more that can be done on this screen, even with the phone the way it is. It would have been tremendous to see all of the regular functions of Android available on the display in some regard. I would have settled for media playback commands, gesture controls for the top screen, and perhaps a zoom function for web browsers.
Unfortunately, the only useful functions are the note-taking application and texting. Everything else is extraneous. Viewing pictures on the tiny display is a joke when there’s a larger one available, and as old as I feel writing this, the last thing anyone needs is to stare at tiny pictures on a tiny screen when there’s a large, full screen just inches up. Like my grandmother always says, don’t sit so close to the TV, your eyes will go bad. With the Doubleplay, your kids will likely do exactly that. Unless their vision is 20/10.
Texting or writing notes on the screen while doing something else on the top screen, such as watching YouTube videos or, well, some sort of video (there really isn’t anything else you can do while texting except for watching videos on the top screen. Everything else requires your attention and fingers), is surprisingly useful. Imagine not having to leave your current application to send a text. With the Doubleplay, that is a reality. You can actually text a group of friends about that funny cat video while watching it. Heck, even text a friend how to beat that Angry Birds level while you’re in the level, and keep both apps open at the same time.
The Doubleplay side by side with the T-Mobile myTouch Q, a prototypical slider handset
The only problem with this is that in practice, the process is slow, especially if the application running on the main display is stressful on the phone. Because of the single-core processor, there’s only one major application that can run at a time, or else all running applications start to slow down. This occurred frequently during my testing. For small, 320p streaming YouTube clips, it’s no problem, but if you load up higher resolution video or play 3D-heavy games, then the second screen becomes useless. Then again, because the Doubleplay only has a 320×480 display, that should be fine, so long as you make sure to turn off HQ (high quality) on streaming videos.
In day-to-day use, I was impressed with the Doubleplay as a phone and handset. Calls come through clear, and T-Mobile’s network in Los Angeles seems to have improved because 4G now works in more areas locally. However, when hanging up the phone was slow to activate the screen and sometimes I’d wait for 3-5 seconds to actually hang up.
Thanks to T-Mobile’s improved network, email and data almost always streams quickly. Out of too many phones I’m currently testing, the Doubleplay regularly receives new emails before other devices, even higher-end smartphones.
Battery life on the Doubleplay is also phenomenal. I’ve had the phone last for three days of use on a single charge. It’s one of the first Android phones I’ve tested that can last a full day of heavy use with constant GPS tracking, bouncing between Wi-Fi and 4G networks, switching in between calls and reading emails, and having Google account sync on. As you’ll see in the benchmarks below, the Doubleplay performed excellently in the battery tests I ran.
Benchmarks
As expected, because of the relatively low-grade internal specs, the Doubleplay didn’t perform great in my benchmark suite. However, it did very well in battery life. On the one major downside, the Doubleplay could not stream a full 20-minute episode of streaming flash media, which really hurts the phone. If there’s anything that today’s smartphones must do, it is to be able to play 480p streaming video over Wi-Fi without a hitch. The Doubleplay couldn’t do that, and after just two minutes the video crashed the web browser.
Check out the benchmarks below.

The Doubleplay scored very highly in both the Browsermark and Sunspider tests, and in my use of the browser the Doubleplay is a fast phone when online. Then again, the lower-resolution display makes it easier to load pages, though for everyday browsing the Doubleplay performed pretty spectacularly, especially when compared to higher-end devices.
When it comes to native processing however, the Doubleplay is far lower down the totem pole. It fit in it’s category of phones, basically dumbphones with Android built-in, with the bare minimum in powerful processing hardware. It still beat out most of the phones in that category, all save for the T-Mobile myTouch Q. However, other benchmarks I tested on the Doubleplay regularly crashed or were just like the Quadrant Standard test, at the top of the bottom of the barrel.
That said, daily use with the Doubleplay is not a horrible experience by any means. Menu navigation is smooth, audio and video playback is fast, and in general the Doubleplay performs well. However, this is not a future-proof device, so don’t expect when the Android Marketplace starts getting more graphically intense games to be able to run them on the Doubleplay.
Camera
Photography with the Doubleplay is a mix between great outdoors shots with natural lighting and pixelated, blurry shots in low-light. I took a handful of shots on the beach, around the house and on the road, and the Doubleplay’s pictures look fine on its low-resolution display, but when blown up night shots and low-light photography comes out very pixelated, and often blurry. The flash does help remedy this, but the flash also is harsh and washes out colors.
In general picture quality is mediocre, but not bad. Pictures look just fine on the Doubleplay’s screen, but blown up they are pixelated and often blurry, especially in lower-light conditions.
Video quality is decent at 720p, though adjusting to light takes a good 1-2 seconds. Colors are accurate, and in general the camcorder works fine except that it’s slow to adjust to new objects and different lighting conditions.
Conclusion
The LG Doubleplay doesn’t push the boundaries of what a phone can do, but it’s a focused, simple handset that meets the needs of a specific audience: kids who want to text. So LG did something no one else has really done, give them the opportunity to do just that without having to constantly toggle between what they are doing on their phone and texting their friends.
However, the phone doesn’t make good use of the secondary screen except for that single purpose. Music playback can be controlled, but only the built-in music player (who uses that?). It has some functions with the web browser, but highly limited. Besides for texting, the only actual use the screen has is to write notes down without switching apps, a barely passable application. There really should be a lot more that users can do with the display, but it just isn’t available.
What the Doubleplay does do right is work for hours on end. It’s a 2-day phone, where under normal use you don’t have to charge it more than once every other day. It lasted for nearly seven and a half hours in my benchmark with Wi-Fi and the 4G antenna on, which is no small feat. It’s been the more reliable device than my current iPhone, than higher-end Android devices like the HTC Evo 3D or Samsung Galaxy S II solely thanks to that excellent battery life. Because when it comes to a phone, it needs to last, and most smartphones these days barely make it through the day.
The low-end hardware in the Doubleplay, as well as minimal software to support functions for the secondary display and a mediocre physical keyboard, are all that hold the Doubleplay back from being a real contender with the big dogs, with the $200+ smartphones. But for the people who don’t need to handle heavy graphics or run complex applications, the Doubleplay is a good buy, one I absolutely recommend, though be sure that the keyboard works for you.

Editor’s Rating:

★★★½☆

Very Good

Bottom Line: The LG Doubleplay is a good, solid handset. As a phone, it works wonders with good 4G over T-Mobile’s network and everyday apps like Gmail, Google Maps, Pandora, etc. The secondary screen is also great for texting and web browsing simultaneously. However, a mediocre camera and poor benchmark performance hold it back from being a great smartphone.
Pros:
  • Very long battery life
  • It’s a stable device; all standard apps run well
  • For non-stop texters, the second screen is great because it let’s you multitask…
Cons:
  • …but only for texting
  • The camera is mediocre at best, though the camcorder produces decent video
  • Internal hardware isn’t going to win any awards

LG to release the LG Marquee CDMA smartphone to Boost Mobile


LG has quite a lot of interesting products in its catalogue. In fact, its smartphones are some of the best in the market even though there aren’t many of them. One of the good ones is the LG Marquee which is a CDMA smartphone powered by Android version 2.3. It has quite a big screen as well although not too big at a size of 4-inches. The screen also comes with a 700-nit NOVA touchscreen which is effective in bright daylight.

Underneath its 4-inch body lies a 1GHz processor although the amount of RAM available inside it is not announced. However, the storage space inside the LG Marquee is at a paltry amount of 4GB.

The camera on the LG Marquee is 5MP which is capable of capturing 720p video. Its front facing camera on the other hand is a 2MP camera. GPS is also present on this device as well.



The price for this phone is $55 without any contract under Boost Mobile. However, with Boost Mobile Android Monthly Unlimited plan with Shrinkage, users can get free talk and text messaging as well as Internet. At this price, it is definitely a bargain smartphone although it runs on CDMA instead of GSM.